How to play Rivethop
A visual guide · Make your first shot, route back to braced capsules and learn clean racks and Bank.
Your goal
Fire here. Hop next.
Keep the descending scrap away from the striped safety line. Each fresh Left or Right fires up your current lane, then hops one lane sideways. Choose a landing spot that sets up your next shot.
These are simplified teaching diagrams with enlarged original workshop shapes. Spacing and falling positions are adjusted for the lesson.
01Make your first shot
- Select Start. You begin in the middle, lane 3, with an ordinary capsule already lined up.
- Press Left once. The shot breaks the capsule in lane 3 for 100 points, then the robot hops to lane 2. It fires from where it was, before moving.
- With the field focused, use A or Left Arrow for Fire + Left; D or Right Arrow for Fire + Right. Click or tap the matching buttons. A focused action button also works with Enter or Space.
- Release before every new action. Holding does not repeat. Wait 0.3 seconds between shots; early presses are ignored rather than queued. The small lime bar beneath the robot fills when the next shot is ready.
The shot stays in the old lane
02Read the notches
Shape tells you the remaining hits
- Watch both the notch count and the braces. Colour helps, but the shapes also tell the two types apart.
- The first braced capsule arrives in the middle at rack 2. Hop away after the first hit, find a route back, then finish it.
03Hop away and back
Three fresh presses finish the first brace
- An empty shot is useful for moving into position. There is no separate move button.
- At the left or right outside rail, only the inward action works. An outward press does nothing and adds no cooldown.
04Protect your three shields
Read the closest capsule
- Each escape uses one shield. Shields carry across racks and do not refill. The third escape finishes the run with your earned score.
- Select Pause or press P for a break; P also resumes. Escape pauses when the game has focus. Leaving the game, resizing it or leaving the window parks play; select Resume when you return.
- If the workshop needs more room, your run waits safely. Make more space, then choose Resume.
05Continue, or bank your run
Clean racks add up
- Ordinary scrap earns 100; braced scrap earns 150 on destruction. A perfect first rack earns 1,250. Clean rack 2 adds 1,750; clean racks from 3 add 1,850 each.
- A one-second breather separates racks. The first three introduce the workshop; from rack 4, the pace settles and patterns and their horizontal mirrors repeat indefinitely. There is no final rack or run timer.
- Stop & Bank finishes whenever you are ready, including while paused or in a breather, and keeps earned points. Choose Play Again for a fresh run or Menu to browse games.
Visual Guide freezes capsules, the cooldown, the breather and sound, and clears held controls. Close with Escape or Back to Game. A started run waits for Resume; an already paused run stays paused, and an unstarted game stays ready. Release your controls and begin with a fresh press.