How to play Rillguard
A visual guide · Make your first seed return
Your goal
Meet the seed. Wake the waterwheel.
Steer your little cedar skiff, sweep round seeds back along the river, and dodge the driftwood. Each river reach ends at a great waterwheel. Your score and hearts carry into the next reach and the next loop.
These are simplified teaching diagrams, separate from your live river. Rillguard runs in real time while you play. Reading help pauses it; close help and choose Resume when you are ready.
01Make your first return
Steer first, then sweep
- Keyboard: Up and Down, or W and S, steer. Space or Enter sweeps. Press P or Escape to pause. Click Start to begin.
- Mouse or touch: drag up and down on the water to steer, then press Sweep. Your skiff moves with your drag rather than jumping to your finger. Keep one finger steering and use another for Sweep.
- On a phone, turn sideways. Tablets can use portrait or landscape. Scroll outside the river and controls to reach the information and rankings below.
- Each sweep is active for 0.3 seconds. The first 0.1 seconds can make a Bright return. Ready returns 0.7 seconds after the sweep starts. Release and press again for the next sweep; holding the key does not repeat it.
02Read the shape before you chase
Round seeds, jagged wood, open gaps
A missed seed breaks your streak but costs no heart if it passes safely. Let it go when chasing would put you in danger. A hit costs one heart and breaks your streak; the brief flashing grace period gives you room to recover.
03Build a bright streak
Your next return uses its new streak count
- Watch Ready, Sweep and Recovering. Bright! identifies a seed caught at the beginning of the sweep. A patient single press is easier to time than repeated presses during recovery.
- Missing a seed, taking damage, or entering a new reach resets the streak. Your earned points stay. Returning a seed earns its points before it arrives at its target.
04Wake the wheel and keep flowing
Eight arrivals restore a wheel
A reach ends; your journey continues
- Start with three hearts. Losing them all ends your run. Choose Bank whenever you want to finish and keep your current points, including a run at zero points.
- Pause, How to Play, Visual Guide, changing tabs or turning a phone upright all let the river wait. Close help, return to the game and choose Resume. Help preserves an existing manual pause too.
- Play Again starts a fresh run. Menu returns to the games. Reading a guide during the short Bank transition keeps the result waiting until you close it.