How to play Junctrail
A visual guide · Make your first delivery, read queue and length marks, and learn safety lights, continuing shifts and Bank.
Your goal
Keep the crossing clear.
Send cargo trains through a shared rail crossing. Keep both queues moving, and watch the whole train, including its tail.
Simplified teaching diagrams use enlarged original train shapes. Spacing and positions are adjusted for each lesson; these are not screenshots.
01Make your first delivery
- Select Start. The first short train joins the Across queue; Start does not send it.
- Select Send Across once. It travels right through the outlined crossing. Earn 100 points when its tail clears, rather than when its nose enters.
- With the field focused, use A or Left Arrow for Across, D or Down Arrow for Down. Click or tap either Send button; a focused button also works with Enter or Space.
- Release before each fresh press. Holding does not keep sending. Empty-queue and early cooldown presses do nothing and are not saved for later.
Start, send, then clear
02Read the whole train
Length changes the waiting time
- Short trains earn 100; medium 150; long 200. A train lost in a mistake earns nothing.
- Across noses face right; Down noses face down. Wagons trail behind. Wait for the opposing train’s tail, rather than judging only its engine.
03Keep both queues moving
The oldest train goes first
- Each route holds 4 waiting trains. Sending one frees its slot immediately, even while it is travelling.
- Sending again on the same route is possible after a short cooldown, with a safe gap between trains. Keep watching opposing traffic and the growing queue.
- New trains keep arriving while you play. A full queue warns once; if another train arrives to that full queue, you lose a safety light.
04Protect your safety lights
A clear nose is not a clear tail
- You begin with 3 safety lights. Each collision or full-queue arrival uses one, clears all waiting and moving trains, and pauses arrivals for a one-second reset. Earned points stay safe.
- The third mistake finishes the run. Safety lights carry across shifts and do not refill.
- Select Pause, or press P to pause and resume. Escape pauses with the field focused. Leaving the game, leaving the window or resizing parks the run; choose Resume when you return.
- If the game needs more space, your run waits safely. Make room, then choose Resume. A game that has not started still waits for Start.
05Continue, or bank your run
A clean first shift
- Each shift resolves 12 arrivals. A shift without a mistake adds 300; a one-second breather then begins the next shift automatically.
- Six route patterns repeat indefinitely. Train lengths are introduced over the first three shifts; arrival pace settles from shift 4. There is no final shift or run timer.
- Stop & Bank finishes whenever you are ready, including while paused, resetting or in a breather. It keeps earned points, even zero. Choose Play Again for a fresh run or Menu to browse games.
Visual Guide freezes movement, arrivals, cooldowns, reset/breather timers and sound, and clears held controls. Close with Escape or Back to Game. A started run waits for Resume; a manually paused run stays paused, and an unstarted game stays ready. Release your controls and begin with a fresh press.