How to play Cordwright
A visual guide · Untangle your first cord frame
Your goal
Swap two charms. Let the cords settle clear.
Choose two brass charms to exchange their positions. Each charm takes all its attached cords along. Clear every crossing, then keep building your workshop for as long as you like. There is no clock or move limit.
The board diagrams show one six-socket lesson. The other diagrams are simplified examples. They are separate from your live board; other layouts can vary. Any crossing-free arrangement works.
01Follow the charm, remember the socket
A carries its whole cord bundle
- Click or tap one charm, then another. They swap immediately. Choose the selected charm again, or press Escape with focus in the game, to cancel for free.
- Tab and Shift Tab reach the charm buttons and controls. Enter or Space activates a focused button. With focus in the game, keys 1 to 9 choose the available numbered sockets.
- Selection is free. Every completed swap counts, including a swap that adds crossings or reverses your previous move. Open Cord list to read each connection and crossing pair.
02Look for the X, not the shared charm
Crossing and meeting are different
A charm at a junction is fine. Your goal is zero proper crossing pairs. Several pairs can cross at the same place and still count separately. Try selecting a charm to inspect its attached cords before choosing a swap.
03Make the first clear, then choose Next
Swap sockets 3 and 5 in this example
All cords clear! resolves this frame and awards its points once. It keeps your run open. Choose Next Frame to get another tangle with the same total score and a fresh swap count.
- The lesson has six sockets. Later frames grow to eight, then nine. From frame 7 onward, nine-socket frames with 10 to 12 cords keep returning; there is no last frame.
- You can temporarily make a tangle worse. Swap the same pair again to reverse it, at the cost of another swap. There is no failure from taking extra moves.
04Earn points, recover and Bank when ready
A clear reward with a gentle efficiency bonus
A frame finishes; the workshop continues
- Skip Frame asks “Skip this frame for zero points?” Keep playing cancels for free. Confirming Skip adds no points for this frame and keeps everything you already earned.
- Bank keeps your awarded points. An unfinished frame adds nothing. You can Bank with zero points too. There is no partial-crossing reward or penalty that removes earlier points.
- Play Again starts a fresh run. Menu returns to the games. Your workshop can wait while you read this guide; closing it returns to the same frame and selection.