How to play Brick Breaker

A visual guide · Line up your first rebound

Your goal

Find your angle. Keep the ball bouncing.

Move the paddle beneath the ball and clear every brick. Each clear opens another level. You have three lives and can finish whenever you like with Stop & bank.

CLEAR THE BRICKSYOUR PADDLE

These are simplified teaching diagrams, with enlarged pieces and marks. Your live board has its own layout.

01Line up, then launch

  • Select Play. Move your mouse across the board, or drag across it on touch. A drag positions the paddle without serving the ball.
  • With the board focused, Left and Right or A and D move the paddle. Choose Launch ball or press Space to serve.
  • Watch the descending ball and put the paddle beneath it. A miss uses a life only when your last ball falls. The remaining bricks and earned score stay with you for the next launch.

Use Pause or P for a break. Escape pauses a running board. Help freezes the ball and upgrade timers. Close help and choose Resume when play was running; a game already manually paused stays paused. A ready ball still waits for your launch.

02Aim with the contact point

Near the center

CENTER · STEEPNEAR THE MIDDLE
Before: move under the incoming ball. After: a central contact sends it steeply upward, with a small sideways angle.

Near an edge

EDGE · SIDEWAYSRIGHT EDGE
Before: place the paddle slightly to one side of the ball. After: the right edge sends it right, and the left edge sends it left.

Keep the paddle within reach of the ball first. Once you have a safe return, use the edges to reach openings and send the ball behind the bricks.

03Read the marks on tougher bricks

Two marks mean armor

TWO MARKS1 HIT · 02 HITS · 100
Armor appears from level 3. The first hit adds a crack and scores zero. The second removes the brick for a base 100 points, before the combo multiplier.

A plus starts a chain

PLUS · FOUR NEIGHBORS+NO DIAGONAL REACHNO JUMP OVER GAPS
Explosives appear from level 2. Breaking a plus-mark brick deals one hit to each occupied cell directly above, below, left and right. It cannot jump a gap or hit a diagonal cell directly.
  • An adjacent explosive can continue the chain. A chain may reach cells that the first explosion could not.
  • One blast cracks fresh armor; a later hit can finish it. Each destroyed brick scores once.
  • A letter on a brick identifies the upgrade it drops when you break it. Catch the falling letter with your paddle.

04Catch a little help

W, S and M

WWIDE1.5× width · 12sSSLOW75% speed · 10sMMULTIUp to 3 balls
Wide makes the paddle 1.5 times as wide for 12 active seconds. Slow makes every ball move at 75% speed for 10 active seconds. Multi adds up to two balls, with a maximum of three.
  • Catching Wide or Slow again refreshes its timer. Its strength does not stack. Paused time uses none of the remaining seconds.
  • Multi has no countdown. One ball falling is safe while another remains; only the last ball uses a life.
  • A level clear or last-ball miss removes the current upgrades. A missed capsule costs nothing.

05Build a combo, then keep going

Five bricks, one shared chain

4 × 50 = 2005TH · ×2 = 100300 POINTS TOTALCLEAR · +500
A teaching example with normal bricks and no paddle return between them: the first four earn 200 points together, then the fifth earns 100 at ×2. Total: 300. A level clear adds a separate 500 points.
  • Base points are 50 for normal bricks, 100 for armor and 75 for explosives. Multiply each destroyed brick by the current combo.
  • Bricks 1–4 use ×1, 5–8 use ×2, 9–12 use ×3 and 13 onward use ×4. All your balls share the chain. A paddle return, last-ball miss or new level resets it.
  • The 500-point clear bonus is added once and is not multiplied. Choose Next level, then launch when ready. Your score and remaining lives continue.
  • Five layouts repeat. The ball gets faster and the paddle narrower through level 6, then difficulty settles. There is no final victory after level 5 and no run timer.
  • Stop & bank keeps your full earned score, including points from an unfinished level. Using all three lives also finishes the run. Choose Play Again for a fresh start or Menu to browse games.