How to play Bellweft

A visual guide · Make your first calm centre strike

Your goal

Two bells. One calm beat.

Follow the current Left or Right cue. Strike that bell as it crosses its upright centre line. Keep your rhythm through repeating mountain towers, then Bank whenever you are ready.

These are simplified teaching diagrams, separate from your live tower. Bellweft runs in real time and needs no sound. Reading help pauses your run; close it and choose Resume when ready.

01Make your first centre strike

Read Left, wait for the line, press once

1 · Read the current sideCurrent ◆ LeftNextR → L◆☾◆ Left☾ Right2 · One Left pressPerfect +150 · ♥ ♥ ♥
Current is the side to play now. The two Next chips show upcoming sides. In this first-cue example, the diamond bell crosses its line: one Left press earns Perfect and 150 points. The crescent bell belongs to Right.
  • Choose Start. Press A or Left Arrow for Left; D or Right Arrow for Right. Mouse or touch: press the matching Left or Right button. Make a fresh press for every cue; holding does not keep striking.
  • Read Current before watching the crossing. Both bells move, but only the marked side earns points. The approach marker and fixed line show the timing without sound.

02Find the timing window

Good surrounds the smaller Perfect window

Wait for the centre crossingGood windowPerfectApproachToo late
A matching press within the wide timing window is Good, starting at 100 points. Near the exact centre crossing it is Perfect, starting at 150. This diagram shows the order and nested windows, not their exact duration.

Look ahead at Next after one press. Further presses for that resolved cue are ignored. Resting gaps are also ignored; an early press during an active approach uses that cue and a heart.

One attempt, then follow the next cue

One cue · one attemptCurrent Left · ♥ ♥ ♥Wrong side · early · miss♥ ♥ ♡ · streak resetsPoints stay · next cue
Choosing the other side, pressing early during the active approach or missing the window costs one heart and resets your streak. Earned points stay. You begin with three hearts; losing the last one finishes the run.

03Build a bright streak

Successes multiply strike points

Perfect strike examples1 to 4 · ×1+1505 to 8 · ×2+3009 onward · ×3+45012 Perfects · first round3600 + 200 + 300Total 4100
Successes 1 to 4 use ×1, 5 to 8 use ×2, and 9 onward use ×3. The pictured Perfect strikes earn 150, 300 and 450. A first round of twelve Perfect strikes plus its clear and clean bonuses earns 4100 total.
  • Survive all 12 cues for 200 clear points. Match every cue for 300 extra points and one restored heart, up to 3. The short transition begins after the last window closes.
  • Your score, hearts and streak carry into the next round. A slip resets the strike multiplier to ×1. Clear and clean bonuses are separate from strike multipliers.
  • Score is your earned total. Hearts are your remaining chances. Round counts the continuing rounds; Streak shows the current strike multiplier. Current and Next identify sides rather than extra attempts.

04Keep playing, or Bank your run

Three towers, a continuing rhythm

The tower journey continues1 · Sunrise Arch2 · Cloud Gallery3 · Lantern LoftRound 4 onward · steady paceScore, hearts and streak stayBank or zero hearts · finish
Sunrise Arch, Cloud Gallery and Lantern Loft repeat with score and hearts retained. The pace settles from round four onward. Clearing a tower continues the run; Bank or losing the last heart ends it.
  • Bank keeps your earned points, even at zero or partway through a round. It does not award an unfinished round. Play Again starts fresh; Menu returns to the games.
  • P pauses or resumes; Escape pauses. How to Play retains the original text. Visual Guide opens these pictures. Help, browser interruptions and too little room preserve the run, then require explicit Resume.
  • Portrait and landscape phones are supported. The game needs at least 288 × 284 pixels for its field, HUD and controls, including a field at least 288 × 124. Browser headers and safe areas affect the room available. A smaller space shows a request for more room and freezes play.
  • Use Full screen if supported, or Expand game for a larger view. Browser bars may remain. The same display control exits the larger view. Scroll outside the strike buttons to reach information and rankings below.