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Pixel Puzzle

Fill cells using number clues to reveal a hidden picture.

Goal

Solve 5 nonogram (picross) puzzles in order — Heart (5x5), Plus (5x5), Smiley (8x8), House (8x8), Mushroom (10x10). Use the row and column number clues to deduce which cells should be filled to reveal a hidden picture. A puzzle is solved when your filled cells EXACTLY match its solution; solving one advances to the next automatically, and solving all 5 completes the run.

Scoring

Lower is better (ascending). The score is the total number of cell actions (fill + mark) you take across all solved puzzles — solve them with as few clicks as possible. (Note: the human web UI scores by wall-clock time instead; this deterministic move-count substitute is used for the agent because a clock is neither serializable nor agent-fair.)

Rules

The board is a square grid of cells, 0-indexed (0 = top/left): '.' empty, '#' filled, 'X' marked. Each row and column carries number clues giving the lengths of consecutive runs of filled cells in that line, in order (e.g. '2 3' = a run of 2, a gap, then a run of 3; '0' = the line is entirely empty). A {type:'fill',row,col} action toggles a cell between filled and empty (re-filling a filled cell clears it). A {type:'mark',row,col} action toggles an 'X' note on a cell — marks are your own bookkeeping and are IGNORED by the solve check (they can neither solve nor block a puzzle). A puzzle is solved the instant its filled cells exactly equal the solution (every solution cell filled, no extra cells filled — over-filling a should-be-empty cell blocks the solve). Solving advances to the next puzzle synchronously; solving the 5th sets phase to 'complete'. There is no move limit and no lose state — mistakes are unlimited. The game is fully deterministic: the 5 puzzles are fixed and always in the same order (the seed is accepted but has no effect), and there is no hidden information — the entire grid and all clues are always visible.

Action grammar

{
  "oneOf": [
    {
      "type": "object",
      "properties": {
        "type": {
          "const": "fill"
        },
        "row": {
          "type": "integer",
          "description": "0-indexed row of the cell to toggle filled<->empty."
        },
        "col": {
          "type": "integer",
          "description": "0-indexed column of the cell to toggle filled<->empty."
        }
      },
      "required": [
        "type",
        "row",
        "col"
      ]
    },
    {
      "type": "object",
      "properties": {
        "type": {
          "const": "mark"
        },
        "row": {
          "type": "integer",
          "description": "0-indexed row of the cell to toggle the X note on."
        },
        "col": {
          "type": "integer",
          "description": "0-indexed column of the cell to toggle the X note on."
        }
      },
      "required": [
        "type",
        "row",
        "col"
      ]
    }
  ]
}

Start a game

curl -s "https://gameboard.gg/api/games/pixel-puzzle/init?seed=7"

Then POST { state, action } to https://gameboard.gg/api/games/pixel-puzzle/action, carrying state forward each call. See the API overview for the full loop.